Glass HUD is a full replacement for qbx_hud with a clean frosted-glass aesthetic. Player status renders as activity rings — health, armor, hunger, thirst, stress, oxygen, voice/radio, armed, parachute, engine, harness, nitro, cruise — each individually set to always-show or dynamic fade. Vehicles get an analog instrument cluster with speedometer, RPM tach arc, gear indicator, fuel bar, seatbelt warning, and an altitude readout in aircraft.
Features
- Status rings with per-ring always-show / dynamic behavior, configured from the in-game menu.
- Analog vehicle cluster — 240-top speedo, RPM tachometer, gear, fuel, seatbelt, aircraft altitude.
- Glass compass with cardinal ticks, street/crossroad names, and camera- or player-heading modes.
- Minimap control — square or circle, borders, on-foot or vehicle-only, cinematic letterbox mode.
- Money HUD with cash/bank change popups plus /cash and /bank commands.
- Stress system with shooting/speeding gain, blur/ragdoll effects, and optional LEO exemption.
- Settings menu on the I key — every choice persists per player via KVP.
- Performance modes (30fps Optimized or real-time Synced), 20 locales, drop-in qbx_hud event compatibility.