Not a one-button drug script. Omega Weed Factory is a full production chain — clone → grow → harvest → dry → trim → warehouse → sell — with plants that behave like plants and a business that can actually run dry.
Plants that behave like plants
Neglect costs you time and yield, not the plant. One watering covers 1.5 h of growth, with a 10 h grace period after that; a plant only dies after 3.3 days of total neglect, and a sorry-looking room heals back to full health in about 3.3 h once watered. A room survives a night unattended — because a timer that wipes a crop overnight is a support ticket, not a challenge. Yield and quality both track health at harvest across four tiers: Schwag → Mids → Top Shelf → Exotic.
Features
- Build it anywhere, in-game —
/omegasetuplets you walk your own interior and place pots, racks, trim tables, terminal, staff board, supply bench, warehouse and loading dock. No coordinates, no config editing, no restart. No map included — use any interior you like. - Smart walk-up [E] — one press does the obvious thing for whatever you’re standing at, and the chevron colour tells you the state before you press. Stand at the end of a row and see which pots need water without walking it.
- Seven-tab owner dashboard — Overview, Grow Floor, Drying, Warehouse, Shipping, Staff, Finance. Live pot grid with per-plant progress and health, rack timers, stock by strain, payroll, vault and a full ledger.
- Staff on wages — hire into four grades (Trimmer → Grower → Head Grower → Manager); every completed task pays from the business vault. No job is created, so nothing else on your server needs to know this resource exists.
- Two ways to sell — a bulk broker at the loading dock whose prices fall the more you dump in one run, or ship packaged flower straight into another resource’s ox_inventory stash.
- Drop-in item ids — trim tables output standard
weed_*items, so product lands in most dispensary scripts without repackaging. - Inline SVG icons, no CDN — nothing renders as blank squares when a client has no internet.
- Every tuning number is in config.lua with the resulting hours written beside it, so you can retune without doing the arithmetic.
Open under escrow
Escrowed via Cfx.re asset escrow, with the whole customization surface left open: config.lua (every coordinate, price, timer, strain and balance number), the entire html/ dashboard, install/, README, CHANGELOG and LICENSE. Only the gameplay logic in client/ and server/ is encrypted.